

The fact there aren't any kinds of audio options is inexcusable even for the most basic Indie game and here the inability to remove the extremely repetitive, deafening music is a real pain.Freedom is nice, but becomes stale when you realize the map is made up of mostly filler areas with zero interactivity: piles upon piles of barred-off houses and factories, while they all also feel kinda same-y and this further dulls the exploration. All weapons deal the same damage, enemy variety is poor with just three foes, blocking doesn't seem to work half of the time, while enemy damage seem to be random, at times insta-killing you wile others doing small damage. One of the worst parts of the experience is combat, which is poorly executed and soon becomes an annoyance rather than an engaging part of gameplay. The atmosphere of certain indoor locations, mostly the ones related to the story, is well done and truly results fear-inducing most of the time, as it should be.For the bad parts there is a lot more to say. If you want a good survival horror go buy Darkwood if you don't already have it. It is far to overpriced for what you are getting. Instead you just run around in the foggy void of nothingness going from place to place to collect whatever the game wants you to with some lackluster scares and enemies here and there.Do not spend you money on this game.

When I saw the first gameplay demo I was hoping for a survival horror on par with Darkwood where you have to get resources and manage your house for the darkness while also uncovering the story behind the town. After wandering around the city for 20 minutes I just got bored because there was nothing interesting outside and the only building i found that I could enter was a store where I pucked up a battery for my flashlight (no scares or enemies).This game could have been so much more. Once you get to the big open world in daylight you simply run around and run away if you see anything.The open world gives you no indication of where to go except the first building your tasked to explore, but even if you didn't want to start there and want to explore elsewhere first theres still no indication of which buildings you may enter.
#Welcome to hanwell game play in hours full#
Who knows.on a replay, I may well rediscover my full sense of 'adventure'.Īt least for the opening part. These outdoor bits are almost like a top-rate spooky walking simulator, except that you get randomly attacked upon occasion, sometimes while being afflicted by a supernatural darkness which impairs you and attracts them this factor slowly becoming more of a repetitive chore than a genuine source of suspense.Sure, there's Achievements and other 'rewards' for exploring around everywhere, but I found myself just sticking to the main plot after a while. It's a shame, too: the maps and graphics are really, REALLY nice. Any enjoyment to be found in the free-roaming is all-but-murdered by the possibility that you'll not only get assailed, but maybe even KILLED by what amounts to a 'wandering monster'. I, for one, could largely have done without them. These elements are.okay, but inessential. So improvements ARE being made, even as we speak.slowly, but surely.Another point of contention among players has been the alleged 'open world' elements. There's the occasional stealth-horror bit where you need to sneak around and avoid insta-kill enemies, a la Outlast et al. But also, to some degree, making said flaws all the more heart-breaking as what could have been a truly GREAT game is merely a really good one and, I'm sad to say, a sometimes frustrating one.I'll use the sound as an example of how this game does so much right, yet so much wrong. This is a long, long way from those cheap 'indie horror' efforts we've become so accustomed to on Steam of late: this game is clearly quite the labour of love, making its flaws far more forgivable than some fly-by-night, money-grubbing hack-job. From the get-go, it's clear that an unusual amount of detail has been lavished upon almost every area of the humungous map, with no end of uniquely spooky moments keeping you perpetually on your toes even in areas which ultimately turn out to be more about mood than actual danger.

Product received for freeEver fancied an 'open world' first-person cross between the first Silent Hill and the first Outlast? Of course you have! With no further ado, then, I welcome you to Welcome to Hanwell!There's no faulting this game for lack of ambition.
